Seemingly of their own volition, SomerBLINK is now closed indefinitely.
This follows a recent string of allegations involving RMT, not the first time that SomerBLINK has been involved in skirting the rules, compounded with the prizes and gifts they have received with time.
That moment when…
The boyfriend comes round, sees Eve and insists on keeping it open and doing stuff. Happened to be in a FW fleet that was in the process of taking Asakai (not sure on the outcome of that, we were attacked 3/4 of the way into the bash by an AF and Inty fleet and then I had to depart).
That moment when, after showing him that and some videos, he says he wants to join up and play it with me.
New Player Experience: Video Review Progress
I recently decided to roll a new character and take them through the tutorials in order to discover more about how newbros find out about what to do in the game.
These videos will be split by agent AND I will produce a summary video on top of all of these (considering the inital two videos, for Aura and Military Career Agent are both in excess of an hour per video).
After the first video, I encountered a newbie asking for some help and direction in corp chat. Upon convoing them, these were our opening words.
Aries > Hello
Me > Hello, having problems?
Aries > Not problems but more over what really is it that i can do other than just mine rocks
Aries > All i know is how to ward[sic], mine, and attack drones
I am happy to state this person now knows significantly more about the game, or at least I told them a lot more, and gave them some guidance around how to do more than mining. They had read the r/eve subreddit and had discovered mining was not a brilliant career but didn’t know what else to do. This is a newbie, 24 hours old at this point, having the drive to check multiple sources for help in this overwhelming game.
How many people have that kind of commitment on the trial of a game, I wonder.
I hopefully will be able to get in contact with this player at a later date to see how they are progressing. They told me they wanted to pursue a more pirate oriented career and I directed them to a number of high profile groups in various regions of space who could accommodate the rookie on that journey.
During the second video, I found something devastatingly painful. The military career literally suggests using both an armor AND shield repairer on the same ship - not only that, the shield modules given are all civilian. This is for a gallente character. CCP, what are you doing??
To top it off, the player is given a Tristan as a second ship, following the Atron, along with a gunnery skill book. Yeah…. the Tristan is not a gunnery ship primarily and certainly not a ship I’d expect a tutorial running newbie to be using to any good level.
I feel my final review of the New Player Experience is going to be scathing. it is much improved from the past, including when I started, but there is still MUCH to be desired.
The Supercarrier Reimagined
The role of supercapitals in today’s eve is a VERY big point of contention. Many are citing supercarriers as the reason for the stagnation of null sec, especially sov nullsec. A vocal number of people are of the opinion that supercarriers should never have been introduced, while some go so far as to say they should be removed entirely, with more conservative opinions being to adjust or reduce their capability.
Below, I’d like to suggest a series of adjustments that could potentially even out the supercarrier nature.
The Supercarrier Reimagined (Teaser)
I should hopefully be soon posting a larger piece on a series of possible adjustments to supercarriers that could reinvigorate the state of the game and their usage.
Watch this space (well, the blog, I won’t edit this post) for more details.
Exploration has been kind to me recently, netting some 150m in a couple basic runs. The second I actually turned home from only 1/4 the way into my new route as time was up. So many relic sites, so much money, much fun.
Also, whilst travelling around, the Spectre and RvB Ganked chats popped up about a RvB fight going on next door to Jita. Some jumps later, my armageddon is happily preying on the suspect flagged individuals foolish enough to drop their safeties next door to the single most populated system in eve. An Augoror, a exequror and a remarkably unfit dragoon all perished to myself and other keen eyed individuals. I potentially could have shot more people, but the choice of my armageddon, along with AB not MJD, was a little less than prudent. Next time I might consider a MJD/AB brutix.
Finally, flew with a fleet recently with Spectre. After much too long roaming delve and the like for all of nothing, we ended up entering catch through Black Pearl Alliance space - I know it well - and ultimately beared down on brave newbies. Sadly, our 30+ man gang had but 4 logi, of which I was one, against a rather large brave fleet. Being T1 armor, most shisp we tried to save died before reps could finish landing, if lock even succeeded. Did manage to keep a few ships up for a longer time, saving a half dozen (including one who paid me 2.5m to be on my watchlist. Never not profit). Late into the fight the brave forces finally shot down us logistics ships - they possibly missed us in the confusion of blues shooting blues, NPSI saves the day!
Been an interesting few days, comparatively at least.
Oh, my assets/wallet now value at 24.6b according to jEveAssets which doesn’t take into account the research value of blueprints - probably somewhere near another billion. 25b mark, awwww yeah.
The sources I read told me I’d need around 700 dps tank to hold up against the Morduu. Cap stable T2 tengu with damage control, 2 kinetic hardeners and medium shield extender, PLUS a shield boost amplifier, that should be enough right?
In one site my shields got low, but overheating the hardeners was enough to last me out until 3 battleships remained. Repaired them and took on a new site.
3 battleships at the start, no biggy except all 3 webbed me.
My hardeners, prop mod, missiles and shield booster were all overheated to the limit. Took me too long to notice that the bloody NPCs had kited out to *just* beyond my range, such that every OTHER salvo of missile hit. You notice 100% miss a lot easier than 50% miss it seems.
Lo and behold, one of the first ships I have lost to PvE in… oh my god. I lost an Eagle to an incursion gate camp 463 days ago and my previous ship loss to npcs in PvE (not counting running the tutorial missions for standing) was 778 days ago!
For reference, that 778 days ago ship was a Celestis, in a level 4 mission with some others (the rats suddenly primaried me, instablap) while I was fit with rapid light missiles, a medium remote shield rep, a 150mm raigun, 6 cap mods, no rigs and no tank.
Oh hey, pride, where you going?
Compression Service Failure
Disappointing to discover that only corp members can use the compression array in a starbase.
Makes it a lot harder to offer the service out to others, and impossible to rent out the password. Shame really.
The New Interface: Much Win
Okay, so I’ve finally had a whole bunch of materials shipped in and got my processes going in various aspects.
What’s struck me is just how impressive everything is once set up.
If you’re someone who sets up maybe the occasional batch of ammo, you’re not going to see much in the way of improvement. That’s just a consequence of not using the interface all that much, but then that kind of work doesn’t really impact you anyway.
No, the real winners are those who fills their slots, most notably all with the same kinds of things.
The teams search is pretty dire, but you can choose to spec into a single or small handful of industry sectors to narrow down your searching. Likewise, teams you’ve bid on can’t be searched for directly, so just note down in your notepad the team ID, system and the speciality you’ve bid on them for. Makes searching a doddle.
This lot pales in comparison though to the quality of life changes.
It is possible for me to install all my invention jobs with 2 clicks per job and an additional click to have opened up the interface to start with. That is a HUGE saving.
Likewise manufacturing. It all just slots into place with minimal effort on my part. Truly this is WONDERFUL!
Also, the ability to start and manage jobs across regional borders makes purchasing gear a lot easier. I can be sat in Osmon, running missions, buying stuff in Jita, sending it to [REDACTED] for manufacture and research, then having it all sent back again to Jita to sell.
In this regard, CCP have succeeded.
There are some things I feel should have a bit of revision though. For example, time bonuses from teams. I did at one point find a net -46% copying time for interdiction probes only which is a very good, narrow saving in time. But this is by far an outlier. A 2% time saving on a manufacture job equates to just 14.4 hours across a month. For these time savings to matter, you’d have to waste no time at all between jobs. Even then, they still have a very limited impact.
Team searching, filtering, finding your previous bids and teams which have other people’s bids for a system you’re interested in could do with existing. There’s a lot the teams interface could use.
However, despite the downsides or lack of functions in various parts, overall I think this update has come together to be quite the success I had hoped for. There are some aspects lacking, others are sufficiently difficult to force decision making.
The real losers though are the people who never read anything prior to the update and are now all “Hurr de durr, I have to pay to use industry in my own starbase. This is bullshit.”
There’s no such thing as a free lunch. Don’t like it, leave the profits to me.
PSA: Job Costs in Crius
"Oh my god, this blueprint will cost like eleventy billion to research!"
Unless this person is researching a Titan to 11, I can tell you exactly what’s going wrong.
What has happened is that part of CCP’s job cost code relies on the square root of the fraction of job hours done in that system compared to all of eve. It prices basically based on popularity of system.
For systems with NO job hours on record (especially systems which were either physically unable to do it or simply unoccupied by industry types), this results in the code square rooting zero. Codes tend to not like doing things with zero and I bet you that the code here is defaulting to an answer of 100%.
I tested these job costs and it is likely anyone quoting exorbitant prices are trying to install them in a completely unused system for their job type.
So, watch the patches that’ll come out to fix this and if you really need to use a system, put in a cheap 1 hour job and wait for EVE to update with a non-zero job hours in your system. The code should work then.
Just a shoutout
Just like to commend CCP RubberBAND, CCP Contra and CCP Paradox. They’re responding to pretty much all queries on the forum regarding Crius very quickly and helpfully from the looks of it.
That’s the kind of thing we like to see.
If you’re risking playing today (being patch day and all) check out the link below to ensure that nothing you’re going to try and do is currently broken. https://forums.eveonline.com/default.aspx?g=posts&t=360020
PSA: Changes to ore/mineral values (Crius)
The patch notes for Crius are now live here.
One crucial point, the yields of ores and the sizes of compressed ores have been adjusted by CCP since their previous dev blog about them. Make sure your tools are up to date with the latest information.
Also important, a number of icons are changing in the reverse engineering department to better reflect what is what. Be aware of this when searching for your T3 production tools.
Crius comes on 22nd July with a VERY extended downtime (8am to 12noon UTC) so be prepared for that.