TIL - lol
We (you readers and I) will typically use lol to resemble laughter.
Apparently, the Thai use 5, or a string of 5’s such as 555 to represent laughter, because they pronounce 5 as “ha”.
So really, all those hollywood movies with 555- numbers were laughing at you all along.
It’s very frustrating to me when I see a great game and I want other people to play it, but its an MMO and its very repulsive to even hardcore players.
The situation I’m talking about here is EVE online, a brilliant MMO except for what I call, the FLAW TRIANGLE :D
let me explain:
Congratulations! You missed the entire point of the skill queue!
Also, implants do matter a lot, on a week’s basis +4’s can save you up to 2 days
please clarify on how I “missed the entire point”, and no need to act like a tool -_- there are people on the other side of the computer too ya know.
Allow me. You take issue with the skill queue of the game, stating the downsides without showing any consideration at all for the upsides.
Firstly, as the previous blogger stated, implants do have a significant effect in reducing training time for those willing to part a bit of in game money. In addition to this, even new players can access this if they so desire as in game money can be traded with other players in exchange for subscription time via PLEX or Pilot License EXtensions, purchased from CCP for real world cash.
Secondly, the skill queue means that even the most casual player can have their skill train at a reasonable rate. A few hours to obtain some simple combat fittings, a couple days and you’re into a sturdy ship for fast tackle or mining effectively or exploration. In just a couple weeks, one can have some significant skills in specialist areas.
In your typical WoW style exp MMO, the skills have to be balanced to account for the playerbase who can churn out 15+ hours a day in grinding this exp as fast as possible. You have players who do 15 hours, 10 hours, 5 hours, 2 hours, even just a few hours a week that all need to be accommodated for. In EVE, there is no level system to stop you engaging another individual, so all of the casual players would be massively outgunned by a more intense player.
Regardless of which method is taken, in any game where the top players have not reached the maximum level (either by more being created or just a really high cap) then new players will be unable to catch up.
In eve, a group of players in small ships can take on a couple players in much larger ships as the law of diminishing returns factors VERY highly into eve. A 1 mil frigate can be largely improved by sinking 5 or 10 million into it, and can be somewhat superseded by a 20mil frigate, which can be taken on relatively well by a 40m cruiser, beaten by a 70-100m battlecruiser, beaten by a 200-300m battleship…..but that 300m battleship can be torn apart by 6 frigates each around 10 million ISK. Not only that, those 6 frigates individually would require perhaps 2-3 weeks training, while the 300m battleship would require multiple months to get into somewhat sturdily, and probably 6 months to really start topping out the abilities of it.
This has been a proven actuality multiple times, recently by BNI or Brave Newbies Incorporated, and historically by Goonswarm from the something awful forums. They started off as little guys in frigates, and as they progressed, made money, collected skills, they became the bigger guys. Lots of them.
This all goes to show the skill queue does not limit a player from doing some stuff and having an impact. What limits the player is the ISK they have, the people they join up with and the fights they pick. 1v1, 6 years vs 1 month in any game would basically be a given to the 6 years bloke. But in EVE, even then those 6 years don’t all matter. Many years will have been invested in industrial skills, or support skills for capital ships, battleship guns, sentry drones, exploration, refining, mining, trading… That 6 years vs 1 month in a frigate vs frigate fight might end up being 4 months vs 1 month. And even then, if the 1 month frigate dude has the right counter to the opposing frigate, such as a condor at range vs a retribution, the new guy can win with relative ease.
As for “trolling”. You say about going onto the forums and talking about how the skill queue is horrible. Congratulation, you’ve just walked right into a pub in a different city, gone straight to the karaoke machine and shouted about how the chairs should be green, not blue, with having even sat down on them to see what they feel like. Is it any wonder some of the more drunken, rowdy individuals are going to laugh at you and throw bottles?
Many newbie friendly groups exist. From the high sec dwelling E-UNI, the ever warring RvB, the low sec newbros BNI to the null sec empires, cartels and power blocs such as TEST and Goonswarm.
CCP also knows and understands the importance of newbies, like any game out there, because the vets over time leave. They get bored, they can’t afford to continue, their mates are doing something different, whatever. Newbies are ALWAYS needed. This is reflected in the T1 frigate changes being so powerful. This is reflected in the venture, the tutorial updates, the improvements to exploration. This is reflected in the increase in war declaration costs to reduce griefing.
I can’t say exactly how much of EVE you’ve tried, or how much you have read up. But let me tell you this, CCP doesn’t even own a spoon, let alone is going to start spoon feeding newbies. They’re not about to shift the entire paradigm of a game supported by hundreds of thousands. If you don’t like it, you can try other games and sate your desires there - heaven forbid if any one game is perfect for everyone. But to make a long post about the broken nature of a game without considering the full aspects of the game or the implications of what you command, simply over the ideal of “newbs should be able to fight everyone”… What hubris and naivety.
True Story (of the uninformed or snide)
Many people don’t know this, but there is another game that is very similar to EVE Online from a competing software company. It’s text based, but otherwise it’s almost the same game.
It’s called Microsoft Excel.
You know, so many people attack/joke about the spreadsheet nature of EVE, which honestly I find both narrow minded and dismissive.
The trade window looks like a spreadsheet (is a spreadsheet?) if you actually want to see what orders are out there, not throw a billion on a shuttle because you’re in vylade, not dodixie.
The overview is relatively undecorated because there is simply a lot of information you need that visuals simply cannot produce and in space would just be a nightmare.
The scanning window is undergoing an update to lose this spreadsheet style to it.
But what else? Lasers don’t look like IF() strings to me. Missiles are hardly conditional formatting. Asteroids don’t exactly look like a pie chart.
The game has more numbers than your average medieval based MMO, but that’s because it’s not singular people hitting each other with increasingly glowy sticks, it’s people hitting each other’s ships with increasingly glowy weapons of mass destruction. Being 100km away from someone, or hell, a couple lightyears has a bit of an impact.
Aside from buying/selling items, the major elements of professions:
- Mining - lasers piercing decorated rocks.
- Missions - various weapon systems overwhelming, or being overwhelmed by, dozens of NPCs in ships at varying ranges, often in unmodified visual range.
- Exploration - fancy system scanning graphics followed by enigmatic localities and upcoming interfaces.
- PvP - various weapon systems overwhelming, or being overwhelmed by, untold numbers of players in ships at varying ranges, often in unmodified visual range.
- Hauling - Weird looking trucks and strange roads. … Yeah.
- POSes….need a lot of work.
The major difference is eve doesn’t just have information, it REQUIRES it to function. Special icons and simple x gold coins interfaces don’t work for that. But beyond that, EVE is another game with it’s own mechanics, it’s own universe and it’s own breed of dedicated and casual players.
Well isn’t this amazing
Two simple little things.
Firstly, I’ve got some (limited) free wifi. Can’t game but CAN browse tumblr/reddit. Very happy about this.
Secondly, 200 FOLLOWERS.
This is simply amazing! Thanks to everyone reading, new and old. Whether you’ve been here since the posting of Korasi’s sword, or only caught me after I started trading, thanks for making this blog worthwhile!
If you have any requests or questions, please feel free to ask (anonymously if you wish). I read them all, honest!
Need to find better things to trade
Okay, it’s day 9, I’ve made 230 ish million from trading. That comes to about 25 million per day, which is about 7m a day after plex.
I’d like to find some better trades to make this a bit more…lucrative. \o/
I have some problems too recently. Which is strange since i have never ever got anything like this. I usually start to fly into the “plaid zone” after i undock from a station with a lot of people outside. Sometimes, instead, all is ok but the transition between the inside and the outside is hard because the monitor freezes and there is a “phiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii” sound for a few seconds. Not quite sure if it is because of the graphic card (with other games all is smooth and clean) or because some corrupted files or the last patch…
Being Amarr I am in doubt now. I have to reinstall everything or just call an exorcist?
Why not both?
Some days you just can’t get the sites.
Running my low sec gnosis again, scanned out about 12 systems of low sec with around 15 signatures. Barring 1, they were all unknowns which is either wormhole or combat site. Fit to do neither, I ignore them the moment I know they’re unknown…that sentence makes no sense out of context.
I found a singular radar site (I’m becoming more enamored with magnetometrics for the T2 rig bpcs - it feels nice to receive a real bpc) and cleared it. A grand total of 3 destroyers spawned which was rather odd for a low sec sites. Not only that, they spawned so far away and seemed so disinterested in me that my drone killed them without them locking neither my drones nor me.
Loot was pathetic. About 16m in assorted decryptors, a couple shit end bpcs and the usual oversized commodities like second hand parts which I always leave behind. I’m not carrying cargo less valuable than lead charges per cubic.
I had about 3 more systems on my loop back to high sec but encountered a system with a LOT of flashy players. Decided to bail into the immediately next door high sec system and take a different route home.
Hardly enough to refuel the capacitor.
Ouch! Yeah, 87°C is pretty close to the danger zone, GPUs tend to pack up and quit somewhere in the early-to-mid 90s - though I tend to panic if I see mine above 70°C because I’m overprotective of my rig. May be time to think about investing in a new case or some extra fans (alternatively, it’s time to clean the existing ones out ^_~).
Hopefully, no permanent damage has been done and the problem will go away when you stop multi-boxing and give it a bit of a breather. I’ll keep my proverbial fingers crossed for you.
This has got to be the only time I hoped my computer had a virus, as apparently iehighutil.exe trojan would cause nearly identical issues. No luck. I’m clean.
Sorry about the graphics glitch spam
This computer is my babby and connection to the real world (this who trees and blue skies and lack of magic and/or spaceship things is complete bs). When it coughs, I demand every possible cough medicine from the store and threaten to crash their ‘Open’ sign if they don’t have at least 6 solutions.
we-shall-not-overcome asked: So I'm just now getting back into EVE - installing the client as we speak. In your opinion, where's the money to be found in the galaxy, nowadays?
In doing what you enjoy. Mining, salvaging, scanning, trading, scamming, missions, plexing all can earn money. Do something you enjoy - it’s a game after all.